saschaheld

  • 4 सित. 2014
  • 3 जून 2014 शामिल हुए

    Hi,

    i have a color change key in my spine animation - which works fine in the gif-export.
    But when exported as a json-animation and loaded into cocos2d the color does not change as expected.

    Does the cocos2d iphone runtime support color changes?

      
    _animatedDrop = [SkeletonAnimation skeletonWithFile:@"shrink_black_hole_drop.json" atlasFile:@"shrink_black_hole_drop.atlas" scale:0.5]; [_animatedDrop setPosition:CGPointMake(0.5, 0.5)]; [_animatedDrop setPositionType:CCPositionTypeNormalized]; [self addChild:_animatedDrop z:1]; [_animatedDrop setAnimationForTrack:0 name:@"button_click_slot_added" loop:NO];
    • संपादित
    • संपादित

    Hey guys,

    we have just started our new game which makes heavy usage of the shader features which were introduced by cocos2d 3.1.
    Our animation team would like to use spine to create the character and terrain animations.

    We are facing some problems getting the spine runtime to work in cocos2d 3.1.
    Is there currently any version of the spine runtime for cocos2d 3.1? - even beta versions would be fine.

    Thank you for your help!