Spine शोकेस

Spine दुनिया भर में उपयोग किया जा रहा है, बहु-अरब डॉलर प्रकाशकों से लेकर छोटे गेम स्टूडियो और इंडी डेवलपर्स तक. नीचे आप देख सकते हैं कि मोबाइल और डेस्कटॉप गेम्स, इंटरएक्टिव स्टोरीटेलिंग, फिल्म निर्माण, कार्टून, कॉमिक बुक्स, स्पेशल इफेक्ट्स, आदि में Spine का उपयोग कैसे हो रहा है.

Spine is by far the most intuitive animation software I've ever used. No matter the assignment, Spine will be a part of the pipeline.Shachar Tzin, Upopa
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director
Spine was the backbone of our art and animation pipeline on Return To Monkey Island. All the animators and artists loved using it, as it really allowed us to focus on our craft, and work fast enough that we could throw in extra ideas and polish. I just don’t think it would have been possible to make Return To Monkey Island, with it’s huge cast of animated characters, locations, and cut-scenes, using any other 2D software!Rex Crowle, Art Director for Return to Monkey Island
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
To make a great impression on kids we needed a natural and expressive animation. Spine with its smoothness and mesh deformation allowed us to achieve this without harming the development flexibility.Vyacheslav Borovik, Animator

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