Spine शोकेस

Spine दुनिया भर में उपयोग किया जा रहा है, बहु-अरब डॉलर प्रकाशकों से लेकर छोटे गेम स्टूडियो और इंडी डेवलपर्स तक. नीचे आप देख सकते हैं कि मोबाइल और डेस्कटॉप गेम्स, इंटरएक्टिव स्टोरीटेलिंग, फिल्म निर्माण, कार्टून, कॉमिक बुक्स, स्पेशल इफेक्ट्स, आदि में Spine का उपयोग कैसे हो रहा है.

We were able to quickly create movements for 2D characters. When revising the motion, it was helpful that we could make adjustments to bones and change timing in the dopesheet without needing to waste time redrawing, as we do for hand drawn animations.Masayuki Onoue, Director
In Gunner-chan!, we use Spine animation in every aspect, from characters, guns, items, and backgrounds. Spine's smooth and expressive movements give players a tactile feel. It also works smoothly with Unity, making it one of the easiest animation tools to use when developing action games. Kido
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios
With our small team Spine was a great fit, it allowed us to create multiple fully rigged customizable game assets and actually improved our production quality. Giving us more time to focus on making fun and engaging gameplay for our Zorbit's Math Adventure series.Chuck Murphy, 2D Artist & Animator
2D animation performance is very important in Code: HARDCORE. With Spine, we control animations much more efficiently, allowing us to save time and energy building 3D-like 2D animation. We also use Spine for special effects, animation tests, and even interactive cutscenes. Louiky Mu, CEO, Producer, and Art Director

हमारे शोकेस का हिस्सा बनना चाहते हैं? हमसे संपर्क करें