Audio view displays the audio waveform when an audio event is keyed in an animation.
From left to right:
- Jump to the animation start.
- Jump to the previous key.
- Play backward (or stop if already playing).
- Play forward (or stop if already playing).
- Jump to the next key.
- Jump to the animation end.
- Repeat When enabled, the position will jump to the first frame when playback reaches the last frame.
When a key is created for an audio event into an animation, it will appear in this list with a unique color assigned to it. Clicking on an item in the list will move the the cyan vertical line indicating the timeline position on the frame corresponding to the start of the audio event.
Similarly to the Dopesheet timeline, the timeline shows time divided into 30 frames per second. The orange diamonds indicate which frames have at least one key. The orange vertical line marks the last key in the animation, which determines the animation's duration.
Scrolling the mouse wheel over the timeline zooms the timeline in or out. The zoom slider at the bottom left of the dopesheet indicates the current zoom level and can be dragged. To the right of the zoom slider is the Zoom Keys button that zooms the timeline so all keys are visible.
Scrubbing the timeline will preview the keyed audio track.
The volume slider controls the general audio volume for the Editor. The volume can be also muted. To set the volume for a specific audio track, see Audio events properties.
This dropdown menu allows choosing the audio device to use to play the audio from those currently available on the computer.