Spine Showcase

Spine is in use all over the world, from multibillion-dollar publishers to small game studios and indie developers. Below you can explore some of the ways Spine is used in mobile and desktop games, interactive storytelling, filmmaking, cartoons, comic books, special effects, and more.

Our game has dozens of heroes and hundreds of enemies in various configurations, and Spine made it a breeze to create and animate them all.Joel Kinnunen, Senior Producer
Using Spine, we boosted our production speed while keeping the quality as high as possible.Sabri Nasit Batllo, Bee Square
Axe in Face 2 needed a lot of animated characters on the screen, without compromising quality or performance. We also needed the ability to change outfits for our main character with minimum effort. We accomplished all of these goals using Spine and we think that it is an excellent animation tool!Søren Lauge Boll, COO & Creative Producer
This was our battle of Helm's Deep. Those were mass scenes we never could have done without Spine as the animation tool.Simone Grünewald, Art Director
The Spine Mesh system, allowed us to give a convincing 3D look to our designs, and to smear key poses into nervous animations.Magic Design Studios

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