ShaneSmit

  • 30 जुल. 2014
  • 15 जुल. 2014 शामिल हुए
    Mitch लिखा

    I'll tackle this for Unity. I'm in the middle of overhauling the Spine


    Unity stuff. <snip>

    Thanks Mitch! :handshake: I'll give this a shot as soon as possible and let you know how it goes.


    I had to change a couple things:

    1) In one instance I am just triggering the animation via the inspector's drop-down list, and in that case HandleStart() was never being called. So I called it manually in Start().

    2) My spine characters are scaled quite a bit, so I had to apply local scale to the 'delta' before Translate().

    But yeah, it works great so far! Thanks again Mitch!

    I'm going to need Root Motion in a project I'm working on now. Has any native runtime support been added since this thread started 7 months ago? Otherwise, I'll need to take the route of AdamT, and roll my own.

  • Root Motion में

    I'm looking into applying root motion into our Unity/Spine game. Looks like you have previously done all the hard work... did your work every get incorporated into the Spine runtimes?

    -Shane Smit