Versy When a skeleton's animation gets stuck, it is often due to the animation being repeatedly re-set on the same track.
From the screenshot you provided, it is unclear exactly how this occurs, but you may be able to work around it by inserting a Branch node.
For example, as shown below, the Spine -> Animation -> Get Current
node retrieves the TrackEntry for a specific track, and the Spine -> Track Entry -> Get Animation Name
node obtains the animation name. If the retrieved animation name does not match the next animation to be set, the Set Animation
node will be executed:
Could you try ensuring that the same animation is not set consecutively to see if that clears the stack?