Calire Hi guys ! I've got a big issue with the "Mask" in Coco's 2DX. In my Spine, I use the mask feature to fit my spiral with the edges of my green body. I check all my Spine and I cannot found something strange, take a look to my file, but for me it's a runtime's issue :s https://drive.google.com/drive/folders/1ropbbhPigP4qt3QMv7E2XMShMsQsbiwk?usp=sharing Does it look familiar for you or not? I never seen this kind of glitch before (I use 3.5.51 spine editor/ Api spine 3.12)
Mario Hm, that indeed looks like a bug. There's no Spine 3.12 runtime for cocos2d-x. Are you using the latest from our runtime repository? https://github.com/esotericsoftware/spine-runtimes
Mario Thanks, I've created an issue here [cocos2dx] Clipping glitch · #1079. Could you please also tell me what OS you see the issue on? macOS, Windows, Linux, Android, iOS?
Mario I've tried to reproduce this with your assets. I plugged them into our cocos2d-x example, and it looks like it's intended to use (both macOS and iOS). Could you maybe modify one of our example scenes so it shows the issue?
Calire I try to reproduce it, but now it works 🙂 It's cool but so strange! Maybe the bug was closed after the previous runtime's update (2 weeks ago I think) Thanks anyway to check it!
Mario I guess I work in mysterious ways 🙂 I'm not aware of any fixed in the past few weeks that could have influenced this. Welp, it works 🙂