Hi,
I've built a very simple animation of 3 rings scaling up and fading out, each ring animation is offseted from the others.
due to the offsets, 2 of the rings needs to be scaled from 100% to 0% or 10% in 1 frame, this causes a display artifact, that happens when playing the animation inside spine, and when our developers ran this animation in the game engine.
It doesn't happen when I scrub the timeline frame by frame, and when exporting a png sequence.
looks like spine still displays the subframes between the two keyframes even though the ring's scale is 100% at frame 10, and 10% at frame 11.
attached is the small animnation, I am using spine 3.6.46 and the project runs at 30fps
any solution for this?
cheers,
Oz.