Hello.
When I use SkeletonRenderer to draw along with BitmapFont and even scene2d Label, these texts become blurry.
Gdx.gl.glClearColor(0f, 0f, 0f, 1f)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT or GL20.GL_DEPTH_BUFFER_BIT)
state.update(delta)
state.apply(skeleton)
skeleton.updateWorldTransform()
batch.projectionMatrix = camera.combined
batch.begin()
skeletonRenderer.draw(batch, skeleton)
font.draw(batch,"someText",300f,300f)
batch.end()
I've tried to separate them in different batch.begin() and end() but it didn't help. Could there be something obvious that I am missing?