• Bugs
  • Weird atlas glitch happening in Unity

Hello everyone. 🙂

we've been facing a weird atlas glitch in our project, sometimes, at specific animation frames and with specific attachments, we get what looks like an atlas desync for a frame or two, looks like this:

On the next frame this gets fixed and it goes back to normal

This does not happen in the Spine Editor, only during runtime and with a specific set of attachments. Any idea why this is happening and how to fix it?

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  • संपादित

Do you have multiple atlases or multiple atlas pages? It looks like it's pulling from the wrong atlas page image. It could be a bug in the spine-unity renderer. It is likely hard to track down without a use case. Can you make it happen consistently? Maybe you can advance your animation a small, fixed amount of time only when you hit a key, then see if you can stop at a time that causes the problem.

We indeed have a bunch of atlas pages, haha.
This skeleton currently has 13 different atlas pages, I'll try updating our unity runtime and see if this fixes it? Otherwise I'll see if I can isolate the issue for further debugging

Can you send us your assets and steps to make it happen so we can debug this?
Bugs like this can be pretty hard to replicate.
You can email unity@esotericsoftware.com