Hi,
I was wonder if it's possible to not mix specific bone when mixing two animations?
For example I have an IK that controls some bones in "A" animation and this IK does nothing in "B" animation and should be set during runtime. But when we mix "A" and "B" and set IK's position it doesn't have any effect until the mix ends. (which is logically correct). However we don't want to mix this IK between "A" and "B", how should we achieve this?
I think this question is very likely to be asked before! But I achieved nothing by searching so my apologies for repetition, thanks.