• Bugs
  • Child bones icons in the hierarchy tree

I'm sorry if this has been addressed before or has been fixed in the latest beta.

in Spine 3.6.50, if the parent bone has a different icon from the default, all the child bones will have the same icon in the tree regarding if they're bones with a length or not. (When creating them as you go, not changing afterward)

Visual:
https://gyazo.com/76c90f806eb0c6b40b581d1f0988aff3

L_Arm I've manually changed and changed the bone lengths after creating
R_Arm you can see all the icons being the same as the parent bone in which I created them
(You can also see the pink bone Axe_Base (in bottom left) having a different icon rather than a bone icon when it has a length)

Reproduction steps:

create a bone, change the icon (different from default), create child bones with a length, look at the icon in the tree.
(in case that doesn't work, my root has a different icon from default too)

_

The cool thing I like is that the child takes over the parent's icon (and name) when it has no length, but it should have a bone icon when it has a bone length, just like it does/behaves with the defaults. I use the icons a lot for visual organization 🙂

Related Discussions
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  • संपादित

Thanks for the bug report! We've fixed it in 3.6.51. 🙂 :beer:

Nate लिखा

Thanks for the bug report! We've fixed it in 3.6.51. 🙂 :beer:

Alright cool! :yes: That one isn't available yet, right? I thought I'd be the only one who'd notice this 😃