Hey guys, I'm working on adding normal-map shading in my game. I need to draw my skeleton, but with the normal-map images instead of the regular images.
I see 3 potential ways of doing this:
1) Have a separate skeleton that uses the normal-map images that is animated the same as the regular skeleton (I'm assuming this is the least efficient way?)
2) Have only the single skeleton, but when I need to render the normal-map, somehow change the image-path directory from the regular-textureAtlas to the normalMap-textureAtlas (don't know if this is possible?)
3) Have the normal-map as a separate skin, and switch to that skin right before rendering (this would work, but may interfere with other usages of the skins feature)
Any suggestions? There might be an easy way to do #2 but I don't know the runtime quite that in-depth. I'm looking what would be the most efficient at run-time (don't mind doing some extra coding/overriding).
Thanks!!!