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  • cocos2dx 3.15.1 runtime question

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Anyone can help? please :bang:
I do not know why.
I using cocos2dx 3.15.1 and the latest Spine runtime.
Thank you very much




cocos2d-x still ships with their own fork of the spine-cocos2dx runtime. Please remove that first as per the docs at spine-runtimes/spine-cocos2dx at 3.6

If that doesn't resolve the issue, maybe you can post your project here or send it to us via email (contact@esotericsoftware.com).

Still not working.
Sent my project to (contact@esotericsoftware.com).
Thank you very much :happy: :happy:

I've tried to download the project, but the website doesn't let me. From what I can see in your screenshot, you've only added the header include files. You'll also need to add the spine-c and spine-cocos2dx .c and .cpp files to your Xcode project so that they get compiled. Check out the example project in the Spine runtimes repository to see how that is setup.