Hi again. I am getting more familiar with Spine every day, which is nice. But I am now wondering how to deal with multiple bounding boxes.
I'll show you what I mean. Don't mind my poor drawing skills
I'm primarily a coder anyway. In the screenshot you can see the bounding box I want to use for collisions. The reason why it is only a small part is because I want to make it possible for the character to hide behind the bushes. However, at the same time I want the user to be able to click on the entire bush, for example to make the character walk towards it to pick berries. This means that I may have different bounding boxes for collision detection and hit/click events.
When I look at SkeletonBounds, however, it seems that I can only use the bounds of one type at the same time. While I can create multiple attachments, only one type can be active at the same time.
What would be the best way to deal with this (I am using the LibGDX runtime)? Thanks in advance! 🙂