Hello,
I'm attempting to follow Mitch's video tutorial for Keyed Bounding Box Attachments. I have my SkeletonAnimation added as a child of my player prefab. I add the Bounding Box Follower script and everything shows up fine, I can select WeaponHitBox slot and see the Bounding Box Attachments "Slash" and "Stab". Then when I click the Add Bone Follower button, the transform on my SkeletonAnimation changes, and from then on, every time the inspector is updated (when I click anything), the transform changes again. If I hit play at this point, these changes are applied every frame. It seems to be adding a few units to X position, Y position, and Z rotation every time, so my character quickly spirals around the scene. No changes to the Bone Follower settings stop this, it just continues shifting around until I remove the Bone Follower again.
Has anyone seen anything like this?
*edit: After playing around with it some more, I noticed it's also giving an error in the console when the Bone Follower is added:
ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint. Aborting
That happens on line 82 of BoneFollowerInspector.cs