Quite awhile back, we made a game called Bluebones' Curse. It used the skeletal animation system that I wrote, created with my tool called Demina. (It was retired from my use the day I got Spine. Spine is far superior.)
Anyway, I needed some animations to test out my integration code, so I recreated his run loop using Spine, and thought I'd share. (Also, it amuses me that I used skeletal animation to animate a skeleton.)
http://www.youtube.com/watch?v=nqii8vFJ53w