Nate, as a Adam's Club member, I've got an answer that kicks ass
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I was thinking
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And I've finally understood why it's a problem
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LOL... I didn't realise that - what if you have more than one animation in skeleton? 😃
Well I've got animation like this:
http://youtu.be/LLYs1eoDTCk
In this case, I was copying a "blink" that just appears and disappears in one Animation.
So here - duplicating with keyframes would work fine.
So. If you've got more animations, yeah, most likely I would end up thinking that I don't want to copy it with keyframes for all animations.
The best think that came to my mind is a dialog which would ask you wether you want to duplicate the bone with keyframes and let you choose to which animation copy only bone and to which the keys as well...
So - you click "Duplicate" (or a hotkey), then - if there are keyframes - a dialog asks you wether duplicate with keyframes.
...if you check this, then you'll get a list of all animations within the skeleton all with checkboxes (something like in the find & replace text, it could reveal it self like the graph... or with a backflip, star particles and dancing dinosaurs) - where you could select in which animation would be the bone duplicated with keyframes (unchecked would duplicate without the keys).
Toast? On me........
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... now seriously, do you think that this would make sense? 😃