Hello All,
I am seeking some assistance on getting a particular bone part to always face the player for aiming purposes.
I've been trying at this all week and I found some pages with almost similar topics but it didn't help.
With normal game objects I am able to use "transform.LookAt (target)"
with Spine.Bone data I am unable to use this method and I've been looking for assistance on getting the 2D Z axis to rotate to always face the player.
Any Assistance would be GREAT thank you.