Hello there,
I am Mathilda, a 2D game artist who just started doing animation in SPINE.
I tried to create atlas and output texture for my character animation.
Everything is good when the scale is larger than 0.5, otherwise an error occur and I have no idea how to fix it :
"Error packing images - An error occurred while packing the images. Error: Width (0) and height (0) must be > 0".
My rigging and animation was much larger than the required size, scaling down the animation in Unity would cause serious aliasing problem. :sweat:
Is there any solution for this?
Thanks!
:beer: