I've had spine for a long time now and only recently have moved my game from Gamemaker Studio to Unity 5. I was blown away by Unity 5's PBR and new lighting systems.
I'm trying to allow spine imported characters and animations work with a normalmap and Unity 5's ambient light system but am having trouble doing it. I've tried looking at the Spine LitShader (which works great) but doesn't support normal maps or ambient light. It's also written very different from standard shading systems that use normals.
I've tried looking on the forums and all the results either didn't work properly or give me the results I need. The closest I could find to what I'd like is a small demonstration of Spine + Normals by Fenrisul
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If I could replicate similar results (either cell shaded or smooth) with ambient light that would be amazing.
I hope someone could help me workout how to get normalmaps and ambient light working in Unity 5 with spine.