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  • [Unity] Runtime Bounding Box and Skins bug

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Hi,

In Unity when you select skins the bounding boxes info doesn't seem to show up unless:

  1. you select the default skin.
  2. you have bounding box info for each skin.

is this a known issue? This causes issues with generating bounding boxes for rag dolls, etc

Expected behaviour is that non-skin specific bounding boxes show up regardless of the selected skin.

**Note I also discovered you need to include the name Ragdoll in the bounding box order for it to work, will this become a flag?

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Thanks!

Yea it is known. Will fix sooner or later. The skeleton data asset inspector works correctly already so I'll just apply it in both places