Hey,
First of all, great tool - since I bought it cant stop playing with it, great job!
Basiclly, I'm trying to run the Spineboy animation on a pure Javascript canvas without any frameworks (without pixi / turbulenz etc) - The only lib used is Spine.js v2.1 - latest from your github runtimes.
I would like to do so using all the 27 images of Spineboy without the Atlas nor sprite. Which gets really frustrating and I think would be great help to have it as an example.
My current issue is with spine.SkeletonJson() which expect the first arg to be an Instance Atlas.
So I went ahead and created a mock with all the data required:
// @see: running demo http://jsfiddle.net/delz/veddo2sb/
//based on other spine-runtime examples.
With the fake fakeAtlas I see some progress, but now i'm facing new issue as I'm failing to get the proper position to render on the canvas, I see all the images being rendered in wrong positions (but moving around! - rotation seems to be ok!)
Is there a way to automatically calculate translate+scale via the existing lib?
I've search all around, tried almost every example out there and posting this is my last resort.
Thanks for your time and effort,
Delz