Hi !
I'm currently develloping an RPG using spine. (In html5, so i'm using phaser + spine)
But i dont want to have a bad start or some conception issues, so i ask my main question here :
What do you think is the best way to manage stuff on characters?
The stuff will be: boots, head, weapons and armor. Very basic.
I though use the skin feature, but with this way, i have to redefine all the animations each time, because of the attachements changes. (For example, frame 1: the sword is view by the side, frame 2, the sword is view by the face).
And maybe it will be strange to have only one Spine model which contain all the stuffs (with x images per stuff) in the game :/
Thank you! 🙂