Hi guys, when I render a custom edited mesh using an ATF file on iOS you can see the mesh area around the image.
You can see it here with renderMeshes set to true. You can see that if I load the ATF file just a texture it's fine.
skeleton = new SkeletonAnimation( skeletonData, true, stateData );

This image shows the ATF rendering the Spine elements but with renderMeshes set to false. So the center elements don't show
skeleton = new SkeletonAnimation( skeletonData, false, stateData );

Any ideas on what I can do to get the meshes to show without the mesh border showing like that?
Ideally I want the final render to look like this

Thanks for the help
bumping this hoping for some help soon