Thanks, just curious! Have you tried intelliJ/Netbeans for LibGDX?
Yeah, I test 99% of the time on Java/PC (because it's a lot faster), except for Android only stuff (Google Play services, bluetooth, wifi, ect).
There's just a bug on Android 2.3 for my game- saying package file is invalid when downloading from the market (but wasn't before AFAIK). Works for all newer Android versions.
But eclipse likes to "pretend" a lot for me (or maybe it's Android). Right now it's pretending to compile a lot- I'll setup a fresh libgdx project the old way, with gradle, ect, make sure it compiles on 2.3, even change text, save, remove changes, save, compile. Runs fine- don't change anything, and try again later, and no longer installs (switches between "UnsatisfiedLinkError: Couldn't load gdx: findLibrary returned null", and a dexopt error).
So thinking of just switching to intelliJ if I can't be certain whether it is actually updating/recompiling/deploying (for this bug, normally no problems, it just suddenly hates Android 2.3 now, but 11% of my users use it).
But I'm also using the version from Google combined with ADT (was using them separate before, but started getting random errors, couldn't solve them, finally re-installed everything and found just using a new eclipse install removed all the errors -_- )