Hi, I've been using Spine for over a year now in our mobile game project for animating a human character. When we originally authored animations, there was no IK support in Spine at all.
Recently we've had a new animator update our animations, and he's using IK to great effect in the editor. However, I'm aware that the runtimes don't yet support IK. The exported animations don't work correctly with the current runtime.
I'm using the generic Spine-c runtime, and I am looking to use runtime IK in the future for helping place our character better (I currently have a home-grown hacky solution!)
So, a couple of questions:
- Will the Spine-c runtime be one of the first to support it, and when is this likely? (Yes I know everyone is clamouring for this!)
- Is there a workaround in the meantime (ie. exporting the animation using FK only) to ensure the animations play back properly?
- Is it at all possible to get some 'preview' code?
Thanks,
Olly