Hey all! I'm working on a sprite that transitions from sitting to flying (for use in the unity engine), which uses a different set of sprites for each state, and I'm wondering what the best method to pull of that Transition might be. The idea that comes to mind first is to just rig one skeleton with all sprites in mind, and adjust visibility accordingly... but it seems rather clunky, and with one of those poses not being the default state it could run into animation problems down the road.
I was considering using skins or possibly making another rig with the appropriate sprites for the state in question, and then just managing a transition with that...but I don't know if that's possible.
Any ideas? I'm a noob at animation, so any advice is welcome.