My app is using cocos2dx with Lua . And spine-lua is used as my runtime. The example of goblin with ffd does not work for my app. And I found that the lua code has many errors. For example:
In spine-lua/SkeletonJson.lua:
elseif type == AttachmentType.skinnedmesh then
local mesh = self.attachmentLoader.newSkinnedMeshAttachment(skin, name, path)
but in AttachmentLoader.lua
function self:newSkinningMeshAttachment (skin, name, path)
return SkinningMeshAttachment.new(name)
end
The name 'SkinningMeshAttachment' is wrong in AttachmentLoader.lua
I've fixed some of them, but still has some errors that I don't understand.
I started to use Spine about 1 weeks ago. I've checked the code in Github, it seems the lua run time is uploaded 1 month ago.
Is there a new update recently?