• RuntimesGodot
  • godot中开启HDR 2D,导致spine发光图层被切割出明显边缘



您好,我遇到了这个问题,在godot中开启HDR 2D后,溢出的颜色会被切割出边缘,有合理的解决这个问题的办法吗

  • इस पर Misaki ने जवाब दिया।
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    bitcat I'm sorry to hear you're having trouble. Mario, who is in charge of spine-godot, is currently on sick leave and may not be able to check in right away, but we would appreciate it if you could provide us with a minimal godot project that can reproduce this issue so that we can smoothly investigate this issue when he returns: contact@esotericsoftware.com
    Please include the URL of this forum thread in the email so we know the context. Then we can take a look at what's wrong.

    • इस पर bitcat ने जवाब दिया।

      Misaki 谢谢,找到问题了,是我导入发光图层本身有问题,在变光位置有一个被切割的透明度很低的颜色,在关闭HDR的时候godot的混合效果完全看不出来,我导入Photoshop里拉高对比才看到这个问题。
      谢谢您,打扰了。

      • इस पर Misaki ने जवाब दिया।
      • Misaki ओर Harald ने इसे लाइक किया।

        bitcat Glad to hear the problem has been resolved! Thank you for sharing about the solution. That information may be helpful to future spine-godot users who encounter similar problems. 🙂