Spine does not natively support text meshes, including those from TextMesh Pro, as it primarily works with images. However, you can achieve a similar effect by using a combination of Spine and Unity features. One approach is to use a BoneFollower
component in Unity to attach a TextMesh Pro object to a specific bone in your Spine animation. This way, the text will follow the bone's position, rotation, and scale, allowing it to align with the animation. You can then update the text dynamically at runtime using Unity's scripting capabilities.
For more complex text animations, such as text appearing one character at a time, you might need to handle the text animation separately in Unity and synchronize it with your Spine animation using Unity's animation or scripting systems.