Hello everyone, and sorry if this topic has been already answered, I can't seem to be able to recreate the solutions of other suggestions I've previously found.
I have animated a character and set up different skins correctly. In my source path for images I've set it up so each character has its own folder. During most of the animations all skins also use images that are common for every skin. These commonly used images are also in their own separate folder.
I want to export each skin to its own atlas (that also includes the "common images" to a separate atlas as well). Is there a way for this to work in unity? I've tried texture packing each folder, and then exporting the whole project from the JSON export menu and giving only the json file from that export in combination with the exports from texture packer but that didn't work. I'm sure I'm doing something wrong.
Ultimately we wanna have multiple skins with multiple animations and be able to update everything only in one spine file if we wanna make changes. Would that be possible?
Thanks in advance for your help
Spine version: 4.0.64 pro