@ater The project uses Linear
color space, while the shown skeleton asset (Spineboy of the Freezeboy
example scene) has been exported with PMA workflow. Note that you likely want to use Gamma color space (which uses more intuitive blending) in your Unity project instead of Linear
, unless you have a clear reason why you have to use Linear
color space.
If you need to use Linear
, be sure to change the Spine Editor viewport (color management and color space) and atlas export settings (straight alpha workflow) accordingly, as Spinebot mentioned. Note that Photoshop and other image editors by default perform gamma space color blending.