Hi,
I'm seeing white edges around my image in Unity.
I've exported my Spine 2D animation using "Premultiply Alpha", and these are my current settings in Unity. I believe they’re correct for Premultiply Alpha, but I just wanted to double-check. (Below are two images—hover over an image and click the arrow.)
Also, I'm using Spine version 4.2.39 PRO, launcher 4.2.14, and here are my Spine Package versions in Unity. Should I update these packages? If so, should I just click the Update button in the top right, or do I need to copy and paste the new Git link instead? If the latter, could you point me to the latest Git link?
Spine Timeline Extensions 4.2.15 Git
Spine Universal RP Shaders 4.2.31 Git
spine-csharp Runtime 4.2.25 Git
spine-unity Runtime 4.2.73 Git
spine-unity Runtime Examples 4.2.35 Git
Thanks so much for your help!