Yes, you can dynamically add events to an animation through code. To do this, you would need to create an EventTimeline
and add it to the animation's timelines. You can then add keyframes to this event timeline at the specified times. This allows you to trigger events at specific times during the animation. To remove an event, you would need to modify the EventTimeline
to remove the specific keyframes or the entire timeline if needed. This process can be done programmatically, but it requires managing the timelines and events manually in your code.