So I have 130 audio events keyed in in my animation, anything beyond that, the next audios I key in won't play.
So I checked the logs and it says this:
Spine Launcher 4.2.18
Esoteric Software LLC (C) 2013-2024 | http://esotericsoftware.com
Windows 10 Pro amd64 10.0
NVIDIA Corporation, NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2, 4.6.0 NVIDIA 565.90
Starting: Spine 4.2.37 Professional
Spine 4.2.37 Professional
Started.
OpenAL 1.1, Default audio device
ERROR: Audio source could not be created:
[error] OpenAL error: Out of memory (40965)
at com.esotericsoftware.spine.editor.audio.Audio.V(:745)
at s.bQG.(:28)
at com.esotericsoftware.spine.editor.audio.Audio.(:363)
at s.lWH.(:1597)
at s.DUo.(:65)
at com.esotericsoftware.spine.editor.audio.Audio.I(:328)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
So I'm guessing is to allocate more memory into spine? But I don't know how to do that. Or is this something else.