valahaha
There is a list of what is possible to do only in blueprint inside unreal ?
Slot color change
Runtime skin changing
Bake Atlas sprite
Root motion
Atlas repacking
Bone following
Am I correct that you want to see if this can be done with Blueprints? (I hate to say it, but it's grammatically unclear whether you meant to ask a question or what). If so, the following features are not provided:
_Bake Atlas sprite
_Root motion
_Atlas repacking
However, I am not sure what kind of functionality you envision for "Bake Atlas sprite," so depending on the content, it may be possible to achieve this using UE functionality rather than the spine-ue runtime.
Also, it should be possible to implement the root motion yourself, but it is not as easy as using the SkeletonRootMotion
component provided in spine-unity.
Actually, there is no easy way to repack atlas other than the spine-unity runtime. Atlas repacking in spine-unity uses features that Unity originally had, so similar functionality is not available in other runtimes.
One thing to note about changing the slot color is that spine-ue currently has a known issue with tint colors being incorrect in normal blend mode. An issue ticket for this issue can be found here:
EsotericSoftware/spine-runtimes2319
As Mario responded that the documentation for the spine-ue runtime is comprehensive, there is virtually no functionality that is not documented. Therefore, please check the documentation carefully.