scarywilko Sorry that Spinebot's answer is not very useful. Unfortunately, the linked mesh is not very useful in your case because the current functionality does not allow linked meshes to be used in different slots. We have long wanted to improve linked meshes to work with different slots, and this is currently on our roadmap as a feature to be added in Spine 4.3. (However, we cannot necessarily guarantee that this will be added in 4.3, as priorities may change if there are other improvements that need to be made more urgently. At least we recognise that this is an issue that should be addressed sooner). You can subscribe to this issue ticket to receive notifications when there is any progress on this issue:
EsotericSoftware/spine-editor195
Regarding the current solution, the Weld
added in 4.2 will be useful. We are sorry that we have not yet been able to add a description of this feature to the user guide, but here is a video that introduces this feature:
As demonstrated in the video, Weld
is a feature that allows you to set weights by reference to the weights that other overlapping meshes have, which can be useful if you want to set the same weights for the sleeves on the arms, etc. Weld
can be used even if the positions and numbers of the vertices of the overlapping meshes do not match. You can also select vertices first and then use Weld
to make only the selected vertices match the weights of the other meshes.
Sorry for going back and forth in the order, but I'm actually not quite sure what condition you are referring to in the following part of your first post:
when i try to create a mesh around the color layer on the torso, if i duplicate it and attach it to the torso lines as well, my image goes missing and i can no longer see my lines.
Could you give us some example images of what kind of condition you are talking about and explain it to us?