Hi! New to the forum and this is our first work through using spine. Really excited, KickStarter backer.
i am posting on this thread because i think our issue is related to our use of TexturePacker ... ?
We've got the latest runtime and spine (1.3_8) downloaded. We've got the example from GitHub running, and can see spineboy working great. if we drop in our own spine .json file and atlast (one TXT / PNG) we get some interesting results.
this is the barbarian in spine
he's got 3 animations and 2 skins. normal, works great! love it!
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we export the spine (outlander.json). we create a new TexturePacker file, and add all of the sprites from the folder that the outlander spine is referencing. we are not using sub-folders. we export in LibGDX format with all the basic options set. we have disabled rotation, as we see that being done in the spine examples (spineboy). this is what we get:
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here the PNG that comes along with our TXT file to make the "atlas"
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we suspect there is something wrong with our TexturePacker settings. should the default work? does this look like a common problem to anyone? we'd love any help or suggestions!