To update the normal map for the Raptor asset in the Godot example-v4 project, ensure that the normal map image file is correctly named and placed in the same directory as the texture atlas page image. The normal map should have a prefix, such as n_
, followed by the name of the texture atlas page image. For example, if your texture atlas page image is named raptor.png
, the normal map should be named n_raptor.png
. After updating the normal map file, re-import the assets in the Godot editor to apply the changes. If the editor does not automatically detect the changes, you can force a re-import through the import settings panel.