There isn't a specific instruction on the maximum resolution and number of frames for sequences in Spine. However, here are some general guidelines and considerations based on the provided contexts:
Resolution:
- Ensure that the resolution of your images is appropriate for your target display. For example, if you are displaying on a 4K screen, you might need higher resolution images. However, using excessively high resolutions can consume more memory and processing power.
- If you are using very high-resolution images (e.g., 4800 pixels on the longest side), make sure that this resolution is necessary for your use case and that it is being displayed at a 1:1 texel density on the screen.
Number of Frames:
- There is no strict limit on the number of frames, but keep in mind that more frames will increase the memory usage and potentially impact performance.
- When creating sequences, you can specify the start and end frames, and Spine will handle the playback based on the frame rate you set.
Frame Rate:
- You can specify the frame rate (FPS) for sequences. The default is 30 FPS, but this can be adjusted based on your animation needs.
- Be mindful of the frame rate in relation to the timeline FPS to avoid issues such as skipped frames.
File Naming and Zero Padding:
- Ensure that your image files are named correctly, with zero padding if necessary (e.g.,
boom001
, boom002
, ..., boom030
).
- Use the sequence checkbox in region or mesh attachments to specify the start and end frames.
Texture Packing:
- Use the Spine texture packer to manage your images and create atlases. This helps in organizing and optimizing the images for runtime use.
For more detailed information, you can refer to the Spine User Guide on Texture Packing.
If you encounter specific issues or need further assistance, feel free to ask!