Hi,
I exported my spine character in .skel and created a resource for the Godot 4.2.2 Runtime (With Spine 4.2.33).
I created a SpineSprite node and assigned the newly created resource as explained in the tutorial.
Everything looks perfect in the editor, I can preview the skins and the animation and visually everything is here as expected.
But the issue is that when I run the scene, then the SpineSprite become invisible.
*I run the SpineSprite in a single simple scene to be sure no code run on the background or to avoid a z-index/layer problem for example.
I also tried the Forward+ and Compatibility Mode, restarting Godot, reinstalling GPU Drivers, using the json instead of the skel and the same issue is here:
Everything is here in the editor but when running the character don't appears. I also check the Remote Tab while running and the node should be visible, the resource is loaded as expected etc.
What could be the issue and how to fix it considering everything looks good in the editor, but not at runtime?