Hey,
So i have created a custom 2D dissolve effect shader for changing saturation color from black and white to color with edge color effect.
so i tried applying this shader graph to my spine asset it works fine in unity, but it get invisible during build.
I'm using StraightAlphaPreset for it since we're working on linear Color Render Space. (Attached screenshot for it)
I'm new to spine 2D environment
Any help would be appreciable.