Harald
Thank you for your reply. The issue has been resolved, but not using the suggestion you provided. When I was planning to use your suggestion, we held a meeting where we reviewed the updates that occurred a few days before and after the issue arose. We found that the problem occurred while I was using coroutines to load map resources. When I removed the coroutine code, the problem disappeared.
1.Changed the loading from one texture per frame to three textures per frame
2.The issue occurred
3.Reverted to loading one texture per frame
4.The issue disappeared
希望能有所帮助