Hi, I have a problem when I import Spine animation of a water in Unity. It does not blend well with the rest of the map.
the top asset show the left most edges of the spine animation compared to the static png
Soft edges of Spine animation in Unity
aleksandar Hmmm, without checking your scale and camera settings, I'm not sure what could be causing this. Are you scaling the textures when you export the skeleton from Spine? Also, what are the scale settings for this skeleton in the Unity project? Are you zooming the camera in the scene?
Thank you Misaki,
I tried to cut it and put it on the existing map, but now the alpha channel is black.
Those are my settings in Unity
aleksandar Sorry, but it is not enough information to find the cause. Could you please email us a minimal Unity project that can reproduce the problem?: contact@esotericsoftware.com
@aleksandar Judging from the screenshot, the dark smooth border looks as if your atlas texture was exported with PMA but your Unity texture or project settings (you can't use Linear color space with PMA) are incorrect.
See the first entry in the Visial FAQ subsection here:
https://esotericsoftware.com/spine-unity#Visual
Apart from the export/import settings, did you perhaps modify the exported atlas image in e.g. Photoshop? If so, please note that this might ruin PMA. If that's a no as well, could you please share the texture import settings at the atlas texture in Unity?