• RuntimesGodot
  • Runtimes support for Godot 4.2

Related Discussions
...

Nice! I just added 4.2-stable to the build matrix. I'm pretty sure this won't compile. I'll look into fixing up any issues regarding API changes asap.

EsotericSoftware/spine-runtimesactions/runs/7057181464

  • इस पर chosul ओर jakecard ने जवाब दिया।
  • madupont ने इसे लाइक किया।

    Mario version 4.2 of godot supports Android for export templates. Please add it.

    • madupont ने इसे लाइक किया।

    It looks like there are some issues with the link to the 4.2 build on the godot setup page:

    https://en.esotericsoftware.com/spine-godot

    • इस पर T.Fly() ने जवाब दिया।

      RetroSpecter Yea, the automatic build failed as Mario expected, although perhaps it would be a good idea not to publish new links in case the build fails to compile.

      It's a Friday night, so this probably won't get addressed until Monday.

      5 दिन बाद में

      Mario Hey Mario! Just wanted to check on the status of 4.2-stable. Our team is really looking forward to being able to update our project to 4.2 🙂

      It's been 7 day since the release, and we are knee deep into getting physics support into all our runtimes. Please be patient!

      • इस पर jakecard ने जवाब दिया।

        Mario Oh sorry, definitely didn't mean to convey impatience, please take your time! Just wanted to verify it's in progress. Good luck, and thanks for the update!

        • इस पर Mario ने जवाब दिया।

          Mario Looks like Android export template is throwing an error:

          Mario Downloaded Godot 4.2 from your last link, appears to work as far as editor is concerned.

          Huh, there shouldn't be a 4.2 binary for you to download O_o

          Working on silly Android issue atm.

          • इस पर T.Fly() ने जवाब दिया।

            Mario I don't really recall how I got it, clicked around randomly until there was an option for download lol. Weirdly it's a .zip file that's not recognized as .zip file, I can't unzip it but I can double click to view contents and then open the .exe.

            Just dropping by to confirm that this is in progress... and to cheer you on!

            It looks like the only thing not working yet is the Android template. Is the editor itself available for download somewhere, or do I need to just put on my Patience Hat and wait for it all to be released together? (I'm not developing for Android.)

            Thanks for all that you folks do to make my game animations better!

            Should be good now! You can download our Godot 4.2 build here:
            https://esotericsoftware.com/spine-godot

            Please report any issues you find.

              Mario Super smooth upgrade, worked like a charm! Thanks for all the hard work 🙂

              Mario When I export now, the .skel file is corrupted when importing. This is after adding physics constraints to a couple bones.

              • इस पर Staysis ने जवाब दिया।
              • Staysis ने इसे लाइक किया।

                Staysis To be clear, this is from the Latest Beta Version of Spine to the 4.2 Godot Version... The 4.1 version of Spine exports just fine to the 4.2 Godot

                • इस पर T.Fly() ने जवाब दिया।

                  Staysis Beta version of Spine is not supported in most of the runtimes including Godot runtimes.

                  • इस पर Staysis ने जवाब दिया।