我画好了一组从左到后流动的光的序列帧,想要使用在项目里,但是为什么在使用序列功能时,我的序列帧演示全部堆在了一个地方,而不是从左向右移动,我应该如何解决这样的问题?

  • इस पर Misaki ने जवाब दिया।
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    diamondmonster It seems like a strange behavior. If you don't mind, could you please email us a Spine project that can reproduce the problem?: contact@esotericsoftware.com
    Please briefly mention the URL of this forum thread in the email so that we know the context. Then we can take a look at what's going wrong.

      Misaki 好的,已经发送了,非常感谢!

      • इस पर Misaki ने जवाब दिया।
      • Misaki ने इसे लाइक किया।
        • संपादित

        diamondmonster Thank you for sending your Spine project! I understand what the problem is. Your sequence animation frames have different sizes for each frame, but you need to unify the sizes of all the frames to achieve what you want. This will result in each frame being a large image with large margins, but if you enable Strip whitespace X/Y in the texture packer settings, you can remove the margins when packing textures, so you do not have to worry about your textures becoming a waste of texture space because of the margins.

          Misaki 我应该明白了,意思是说每个帧都需要包含其余所有帧的空白像素,对吗?非常感谢解答!以及提供了纹理打包器的后续解决问题,非常周到!

          • इस पर Misaki ने जवाब दिया।

            diamondmonster Yes, your understanding is correct!
            If you have any further questions, please do not hesitate to post them in this forum 🙂