• RuntimesUnity
  • Expanding default Spine materials with shader graph

Hi, I see some discussion of people using Spine with Unity URP Shader Graph on here and I'd like to do the same.

The issue is I have no idea how to start. Ideally, I'd be able to recreate the SkeletonGraphicDefault material in Shader Graph and then start adding my own shader features.

If anyone has a screenshot of a graph with this functionality, or an example of how to layer additional material passes I'd be really grateful!

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6 दिन बाद में

@JUHDUH Sorry for the late reply, I was on a short vacation.

Some helpful forum threads are referenced in the spine-unity documenation section here:
https://esotericsoftware.com/spine-unity#Shader-Graph
If you want to write your own shaders to copy existing Spine shaders functionality (either manually or by using Shader Graph), the basic rules and caveats are listed here in subsection Caveats when using non-Spine shaders or visual shader editors:
https://esotericsoftware.com/spine-unity#Writing-your-own-shaders

  • JUHDUH ने इसे लाइक किया।