感谢@RalphYDY 的插话!
@CLXiao 很高兴听到您已经弄清楚了,感谢您告诉我们。
如果您使用的是 SkeletonGraphic
,请注意 [SkeletonGraphic.MatchRectTransformWithBounds()
](https://github.com/EsotericSoftware/spine-runtimes/blob/4.1/spine-unity/Assets/Spine/Runtime/ spin-unity/Components/SkeletonGraphic.cs#L738)也可能是一个很好的参考,以防万一您遇到边界计算的任何问题。
Thanks @RalphYDY for chiming in!
@CLXiao Glad to hear you've figured it out, thanks for letting us know.
If you're using SkeletonGraphic
, please note that SkeletonGraphic.MatchRectTransformWithBounds()
might be a good reference as well, just in case you encounter any problems with bounds computations.