Hi!
I'm creating skins for a series of animated projectiles, of which I've made about 15 without issue. Each skin features a sequence of images. Suddenly, upon creating my 16th-ish projectile skin, I'm unable to key the image sequence into an animation.
Details:
I've been animating a series of projectiles in one large Spine file. The way this works is that I made 3 base animations for a generic projectile, then used skins to replace the images, creating a variety of visually distinct projectiles. Each projectile consists of a sequence of images that I key into the beginnings of the animations. Despite using the same animations for most of the projectiles, I find that I need to re-key these sequences every time I make a new projectile skin. Now, to the problem: for some reason, when I added a new projectile skin, this time when I went to re-key the sequence, I was unable to.
What I tried:
I am unable to key this particular sequence into any animation, including brand new animations I created to test this issue. When I click the key button next to the sequence, it just stays green (whereas it usually turns red).
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I'm able to copy and paste existing keys of the sequence into new animations, but if I try to edit the sequence by changing the frame it starts on, the key button turns orange and then doesn't save that change.
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I tested other, pre-existing skins, and I'm still unable to key the sequence. I am able to key other sequences in the project -- ones on different meshes/slots/bones, but this projectile sequence specifically is unkeyable.
So, have I hit some kind of limit on the number of times a sequence can be keyed in one Spine file, or am I missing something here?
Using 4.1.23 PRO, launcher: 4.1.11